AI Insights · Timothy · July 2022
Top 5 Sports Games Apps Performance in Russia Q2 2022
Analyzing the performance of top sports games apps in Russia for Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top five sports games apps on a unified platform in Russia showed varied performance trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, reveals intriguing insights into the popularity and financial success of these games.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed strong performance throughout the quarter. Weekly revenue started at approximately $51K at the end of March and saw fluctuations, dropping to around $14K in mid-April, but rebounded to about $38K by early May. Weekly downloads peaked at about 58K by the end of June, with a consistent increase in active users, reaching nearly 2.8M by the quarter's end.
Tennis Clash:Sports Stars Game by Wildlife Studios experienced a steady increase in weekly revenue, peaking at around $6K in mid-June. Weekly downloads showed a significant rise, starting at nearly 5K at the end of March and reaching over 12K by the end of June. The game maintained a stable number of active users, with figures hovering around 100K throughout the quarter.
Football Rivals: Soccer Game from Green Horse Games Srl had a notable increase in revenue in early June, reaching approximately $4.5K. Weekly downloads remained relatively low but steady, with slight increases towards the end of the quarter, peaking at around 467. Active users showed minor fluctuations, maintaining a stable user base of around 10K.
8 Ball Pool™ by Miniclip.com saw consistent weekly revenue, with a notable peak at approximately $4.7K in mid-June. Weekly downloads were strong, starting at over 46K and experiencing a decline towards the end of the quarter. Active users also saw a decline, from about 730K at the end of March to approximately 411K by the end of June.
eFootball™ 2024 from KONAMI had a fluctuating revenue trend, peaking at around $5.6K at the end of March and dropping significantly throughout the quarter. Weekly downloads were relatively stable, with a peak of about 16.5K at the end of May. Active users saw a decline, from around 1.36M at the end of March to just over 1M by the end of June.
These trends highlight the dynamic nature of the sports games market in Russia. For more detailed insights, visit Sensor Tower.